package com.gaming.glb;

import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.opengl.texture.region.BaseTextureRegion;

public abstract class Cat extends BaseEntity {
	protected Scene mScene;

	public Cat(Scene scene, BaseTextureRegion pBallTextureRegion, PhysicBall ball) {
	    super.baseTextureRegion = pBallTextureRegion;
	    this.mBall = ball;
	    this.mScene = scene;
	    
	    super.width = super.baseTextureRegion.getWidth()/2;
	    super.height = super.baseTextureRegion.getHeight()/4;
    }
	
	public void attachToScene(Scene scene) {	
	}	
}
